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Persuasive Games: The Expressive Power of Videogames
by Ian Bogost
from The MIT Press

Persuasive Games: The Expressive Power of Videogames

 

List Price: $37.00
Price: $29.60
You save: $7.40 (19%)

Media: Hardcover
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Customer Reviews:

  • Avg. Customer Rating: 4.5 / 5.0

  • Groundbreaking
    As a University lecturer, I found this book very useful in showing the applications of Bogost's theories (from "Unit Operations" onwards). Some of the examples are better than others, but reading Bogost's work you have the sense that he really "gets it," as in he understands the game-changing (forgive the pun) new ideas behind the culture, audience, and especially the software that makes video games tick, and exactly why they are different from established media like cinema. This book is directly applicable... more info

  • Dense
    This is important work but god all mighty is it hard to get through. Not the most gifted writer but he makes important points about the legitimacy of video games and a expressive and persuasive medium. Worth a read if you can handle that its written like a research paper.

  • *Invitational* Game Criticism...
    Although Ian Bogost clearly has a vested interest, as a game designer and critic, in the ability of games to communicate powerful, evocative messages, Persuasive Games seriously challenges some pervasive assumptions behind games, reception and interactivity-- taking a run at how games communicate all the wonderful (or terrible) things they are assumed to communicate. Bogost makes several rather clever moves in this book, including linking the development of a 'procedural rhetoric' to the theorization of... more info

  • substantive thinking
    Ian Bogost really practices what he preaches. The way he builds and reconfigures ideas and concepts, he effectively illustrates how procedural rhetoric can be done textually as well as through games. This book (along with his earlier _Unit Operations_) shows Bogost doing some of the most substantive thinking in the game studies field.


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