Processing: A Programming Handbook for Visual Designers and Artists @ richardeward.com
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Processing: A Programming Handbook for Visual Designers and Artists
by Casey Reas, Ben Fry
from The MIT Press
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List Price: $50.00
Price: $34.65
You save: $15.35 (30%)
Media: Hardcover
Availability: Usually ships in 24 hours
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Customer Reviews:
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Avg. Customer Rating: 5.0 / 5.0 
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Great book from the creators... 
This is a great text, from the authors of the software itself. I'm only through the first hundred pages or so, but it's a fairly well-presented volume of information split into easily digested chapters, on everything from the command structure for creating graphics to the math that governs such efforts. The authors cover not only the rationale behind their own programming language, but also touch on the thinking behind digital graphic and artworks as a whole... While the chapters are a little scattered... more info
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Processing: Everything you need to know and then some... 
So far (hey!, its a big book, and dense material) this is an excellent book covering the basics of processing. I plan on spending some quality time with this on my vacation. I hope to post some video on it later, as well as some examples of programs I make on my blog. Tim
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More than a reference book! 
I have been watching the development of processing and the processing community for a few years but until now haven't explored it much.
I create live visuals for musical performances - mostly within the chiptunes music scene (people using game console hardware to create new music). Originally I did all of my work with PureData, GEM and other libraries but then decided to move to performing with handhelds, writing code for the GP2X and Gameboy Advance (because unlike newer machines, the GBA has video... more info
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a different, and beautiful, approach to programming 
As a high school physics teacher with a lot of advanced students, I've been trying to work a bit of computer programming into the course over the last few years. I always wanted to do graphics programming with the students in order to help them visualize and simulate systems, because the pictures produced are a lot prettier and more rewarding than just the formulas on their own, but the languages I tried were just too difficult to teach from scratch in the time we had. Processing seems to be just what I'm... more info
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